package game;

import javax.microedition.lcdui.Display;
import javax.microedition.midlet.MIDlet;
import javax.microedition.midlet.MIDletStateChangeException;

public class FIMIDlet extends MIDlet {

	public FIMIDlet() {
		FIGameCanvas c = new FIGameCanvas();
		Display.getDisplay(this).setCurrent(c);
		(new Thread(c)).start();
	}

	protected void destroyApp(boolean arg0) throws MIDletStateChangeException {

	}

	protected void pauseApp() {

	}

	protected void startApp() throws MIDletStateChangeException {

	}

}
